| import pygameimport random
 WIDTH = 500HEIGHT = 500
 FPS = 5
 WHITE = (255, 255, 255)BLACK = (0, 0, 0)
 RED = (255, 0, 0)
 GREEN = (0, 255, 0)
 BLUE = (0, 0, 255)
 pygame.init()screen = pygame.display.set_mode((WIDTH, HEIGHT))
 clock = pygame.time.Clock()
 speedY = 0speedX = random.randint(0,19)*25
 running = True
 while running:
 
 clock.tick(FPS)
 
 for event in pygame.event.get():
 
 if event.type == pygame.QUIT:
 running = False
 if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_LEFT and speedX > 0:
 speedX -= 25
 speedY -= 25
 if event.key == pygame.K_RIGHT and speedX < 475:
 speedX += 25
 speedY -= 25
 
 
 screen.fill(BLACK)
 for it_1 in range(0,500,25):
 for it_2 in range(0,500,25):
 pygame.draw.rect(screen,WHITE, (it_1,it_2,24,24))
 pygame.draw.rect(screen,RED, (speedX,speedY,24,24))
 
 pygame.display.flip()
 speedY = speedY + 25
 if speedY > 475:
 speedY = 0
 speedX = random.randint(0,19)*25
 pygame.quit()
 |