import pygame
import sys
import random
pygame.init()
sc = pygame.display.set_mode((500, 500))
f1 = pygame.font.SysFont('arial', 36)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
pygame.image.save(sc, "image.jpg")
pygame.draw.line(sc, (255, 255, 255), [250, 0], [250, 500])
pygame.draw.line(sc, (255, 255, 255), [0, 250], [500, 250])
text1 = f1.render('Y', True,(255, 255, 255))
sc.blit(text1, (260, 0))
text2 = f1.render('X', True,(255, 255, 255))
sc.blit(text2, (480, 250))
pygame.time.delay(5)
pygame.display.update()
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