import pygame
import sys
import random
pygame.font.init()
sc = pygame.display.set_mode((500, 500))
sc.fill((0, 0, 0))
line = []
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
x = event.pos[0]
y = event.pos[1]
line.append(x)
line.append(y)
pygame.draw.rect(sc, (255, 255, 255), (x,y, 49, 500))
if event.button == 3:
x = event.pos[0]
y = event.pos[1]
pygame.draw.rect(sc, (0, 0, 0), (x,y, 49, 500))
pygame.display.update()
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