import pygame
import random
import math
WIDTH = 500
HEIGHT = 500
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
running = True
state = 0
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
pygame.image.save(screen, "image.jpg")
if state == 0:
for x in range(0,500,50):
for y in range(0,500,50):
r = random.randint(0,255)
g = random.randint(0,255)
b = random.randint(0,255)
pygame.draw.rect(screen,(r,g,b),(x, y, 50,50))
for x in range(0,500,50):
for y in range(0,500,50):
r = random.randint(0,255)
g = random.randint(0,255)
b = random.randint(0,255)
pygame.draw.circle(screen,(r,g,b), (x+25,y+25),25)
state = 1
pygame.display.flip()
pygame.quit()
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